The Hogwarts Library Collection Page 8
The Chasers
Chaser is the oldest position in Quidditch, for the game once consisted wholly of goalscoring. The Chasers throw the Quaffle to each other and score ten points for every time they get it through one of the goal hoops.
The only significant change in Chasing came about in 1884, one year after the substitution of goal hoops for goal baskets. A new rule was introduced which stated that only the Chaser carrying the Quaffle could enter the scoring area. If more than one Chaser entered, the goal would be disallowed. The rule was designed to outlaw ‘stooging’ (see ‘Fouls’ below), a move by which two Chasers would enter the scoring area and ram the Keeper aside, leaving a goal hoop clear for the third Chaser. Reaction to this new rule was reported in the Daily Prophet of the time.
Our Chasers Aren’t Cheating!
That was the stunned reaction of Quidditch fans across Britain last night when the so-called ‘Stooging Penalty’ was announced by the Department of Magical Games and Sports last night.
‘Instances of Stooging have been on the increase,’ said a harassed-looking Departmental representative last night. ‘We feel that this new rule will eliminate the severe Keeper injuries we have been seeing only too often. From now on, one Chaser will attempt to beat the Keeper, as opposed to three Chasers beating the Keeper up. Everything will be much cleaner and fairer.’
At this point the Departmental representative was forced to retreat as the angry crowd started to bombard him with Quaffles. Wizards from the Department of Magical Law Enforcement arrived to disperse the crowd, who were threatening to Stooge the Minister for Magic himself.
One freckle-faced six-year-old left the hall in tears.
‘I loved Stooging,’ he sobbed to the Daily Prophet. ‘Me and me dad like watching them Keepers flattened. I don’t want to go to Quidditch no more.’
Daily Prophet, 22 June 1884
The Seeker
Usually the lightest and fastest fliers, Seekers need both a sharp eye and the ability to fly one- or no-handed. Given their immense importance in the overall outcome of the match, for the capture of the Snitch so often snatches victory from the jaws of defeat, Seekers are most likely to be fouled by members of the opposition. Indeed, while there is considerable glamour attached to the position of Seeker, for they are traditionally the best fliers on the pitch, they are usually the players who receive the worst injuries. ‘Take out the Seeker’ is the first rule in Brutus Scrimgeour’s The Beaters’ Bible.
Rules
The following rules were set down by the Department of Magical Games and Sports upon its formation in 1750:
1. Though there is no limit imposed on the height to which a player may rise during the game, he or she must not stray over the boundary lines of the pitch. Should a player fly over the boundary, his or her team must surrender the Quaffle to the opposing team.
2. The Captain of a team may call for ‘time out’ by signalling to the referee. This is the only time players’ feet are allowed to touch the ground during a match. Time out may be extended to a two-hour period if a game has lasted more than twelve hours. Failure to return to the pitch after two hours leads to the team’s disqualification.
3. The referee may award penalties against a team. The Chaser taking the penalty will fly from the central circle towards the scoring area. All players other than the opposing Keeper must keep well back while the penalty is taken.
4. The Quaffle may be taken from another player’s grasp but under no circumstances must one player seize hold of any part of another player’s anatomy.
5. In the case of injury, no substitution of players will take place. The team will play on without the injured player.
6. Wands may be taken on to the pitch1 but must under no circumstances whatsoever be used against opposing team members, any opposing team member’s broom, the referee, any of the balls or any member of the crowd.
7. A game of Quidditch ends only when the Golden Snitch has been caught, or by mutual consent of the two team Captains.
Fouls
Rules are of course ‘made to be broken’. Seven hundred Quidditch fouls are listed in the Department of Magical Games and Sports records, and all of them are known to have occurred during the final of the first ever World Cup in 1473. The full list of these fouls, however, has never been made available to the wizarding public. It is the Department’s view that witches and wizards who see the list ‘might get ideas’.
I was fortunate enough to gain access to the documents relating to these fouls while researching this book and can confirm that no public good can come of their publication. Ninety per cent of the fouls listed are, in any case, impossible as long as the ban on using wands against the opposing team is upheld (this ban was imposed in 1538). Of the remaining ten per cent, it is safe to say that most would not occur to even the dirtiest player; for example, ‘setting fire to an opponent’s broom tail’, ‘attacking an opponent’s broom with a club’, ‘attacking an opponent with an axe’. This is not to say that modern Quidditch players never break rules. Ten common fouls are listed below. The correct Quidditch term for each foul is given in the first column.
Referees
Refereeing a Quidditch match was once a task for only the bravest witches and wizards. Zacharias Mumps tells us that a Norfolk referee called Cyprian Youdle died during a friendly match between local wizards in 1357. The originator of the curse was never caught but is believed to have been a member of the crowd. While there have been no proven referee slayings since, there have been several incidences of broom-tampering over the centuries, the most dangerous being the transformation of the referee’s broom into a Portkey, so that he or she is whisked away from the match halfway through and turns up months later in the Sahara Desert. The Department of Magical Games and Sports has issued strict guidelines on the security measures relating to players’ brooms and these incidents are now, thankfully, extremely rare.
The effective Quidditch referee needs to be more than an expert flier. He or she has to watch the antics of fourteen players at once and the most common referee’s injury is consequently neck strain. At professional matches the referee is assisted by officials who stand around the boundaries of the pitch and ensure that neither players nor balls stray over the outer perimeter.
In Britain, Quidditch referees are selected by the Department of Magical Games and Sports. They have to take rigorous flying tests and an exacting written examination on the rules of Quidditch and prove, through a series of intensive trials, that they will not jinx or curse offensive players even under severe pressure.
1. The right to carry a wand at all times was established by the International Confederation of Wizards in 1692, when Muggle persecution was at its height and the wizards were planning their retreat into hiding.
Chapter Seven
Quidditch Teams of Britain and Ireland
THE NECESSITY FOR KEEPING the game of Quidditch secret from Muggles means that the Department of Magical Games and Sports has had to limit the number of games played each year. While amateur games are permitted as long as the appropriate guidelines are followed, professional Quidditch teams have been limited in number since 1674 when the League was established. At that time, the thirteen best Quidditch teams in Britain and Ireland were selected to join the League and all others were asked to disband. The thirteen teams continue to compete each year for the League Cup.
Appleby Arrows
This northern English team was founded in 1612. Its robes are pale blue, emblazoned with a silver arrow. Arrows fans will agree that their team’s most glorious hour was their 1932 defeat of the team who were then the European champions, the Vratsa Vultures, in a match that lasted sixteen days in conditions of dense fog and rain. The club supporters’ old practice of shooting arrows into the air from their wands every time their Chasers scored was banned by the Department of Magical Games and Sports in 1894, when one of these weapons pierced the referee, Nugent Potts, through the nose. There is traditionally fierce rivalry between the
Arrows and the Wimbourne Wasps (see below).
Ballycastle Bats
Northern Ireland’s most celebrated Quidditch team has won the Quidditch League a total of twenty-seven times to date, making it the second most successful in the League’s history. The Bats wear black robes with a scarlet bat across the chest. Their famous mascot, Barny the Fruitbat, is also well known as the bat featured in Butterbeer advertisements (Barny says: I’m just batty about Butterbeer!).
Caerphilly Catapults
The Welsh Catapults, formed in 1402, wear vertically striped robes of light green and scarlet. Their distinguished club history includes eighteen League wins and a famous triumph in the European Cup final of 1956, when they defeated the Norwegian Karasjok Kites. The tragic demise of their most famous player, ‘Dangerous Dai’ Llewellyn, who was eaten by a Chimaera while on holiday in Mykonos, Greece, resulted in a day of national mourning for all Welsh witches and wizards. The Dangerous Dai Commemorative Medal is now awarded at the end of each season to the League player who has taken the most exciting and foolhardy risks during a game.
Chudley Cannons
The Chudley Cannons’ glory days may be considered by many to be over, but their devoted fans live in hope of a renaissance. The Cannons have won the League twenty-one times, but the last time they did so was in 1892 and their performance over the last century has been lacklustre. The Chudley Cannons wear robes of bright orange emblazoned with a speeding cannonball and a double ‘C’ in black. The club motto was changed in 1972 from ‘We shall conquer’ to ‘Let’s all just keep our fingers crossed and hope for the best’.
Falmouth Falcons
The Falcons wear dark-grey and white robes with a falcon-head emblem across the chest. The Falcons are known for hard play, a reputation consolidated by their world-famous Beaters, Kevin and Karl Broadmoor, who played for the club from 1958 to 1969 and whose antics resulted in no fewer than fourteen suspensions from the Department of Magical Games and Sports. Club motto: ‘Let us win, but if we cannot win, let us break a few heads’.
Holyhead Harpies
The Holyhead Harpies is a very old Welsh club (founded 1203) unique among Quidditch teams around the world because it has only ever hired witches. Harpy robes are dark green with a golden talon upon the chest. The Harpies’ defeat of the Heidelberg Harriers in 1953 is widely agreed to have been one of the finest Quidditch games ever seen. Fought over a seven-day period, the game was brought to an end by a spectacular Snitch capture by the Harpy Seeker Glynnis Griffiths. The Harriers’ Captain, Rudolf Brand, famously dismounted from his broom at the end of the match and proposed marriage to his opposite number, Gwendolyn Morgan, who concussed him with her Cleansweep Five.
Kenmare Kestrels
This Irish side was founded in 1291 and is popular worldwide for the spirited displays of their leprechaun mascots and the accomplished harp playing of their supporters. The Kestrels wear emerald-green robes with two yellow ‘K’s back to back on the chest. Darren O’Hare, Kestrel Keeper 1947–60, captained the Irish national team three times and is credited with the invention of the Chaser Hawkshead Attacking Formation (see Chapter Ten).
Montrose Magpies
The Magpies are the most successful team in the history of the British and Irish League, which they have won thirty-two times. Twice European Champions, the Magpies have fans across the globe. Their many outstanding players include the Seeker Eunice Murray (died 1942), who once petitioned for a ‘faster Snitch because this is just too easy’, and Hamish MacFarlan (Captain 1957–68), who followed his successful Quidditch career with an equally illustrious period as Head of the Department of Magical Games and Sports. The Magpies wear black and white robes with one magpie on the chest and another on the back.
Pride of Portree
This team comes from the Isle of Skye, where it was founded in 1292. The ‘Prides’, as they are known to their fans, wear deep-purple robes with a gold star on the chest. Their most famous Chaser, Catriona McCormack, captained the team to two League wins in the 1960s and played for Scotland thirty-six times. Her daughter Meaghan currently plays Keeper for the team. (Her son Kirley is lead guitarist with the popular wizarding band The Weird Sisters.)
Puddlemere United
Founded in 1163, Puddlemere United is the oldest team in the League. Puddlemere has twenty-two League wins and two European Cup triumphs to its credit. Its team anthem ‘Beat Back Those Bludgers, Boys, and Chuck That Quaffle Here’ was recently recorded by the singing sorceress Celestina Warbeck to raise funds for St Mungo’s Hospital for Magical Maladies and Injuries. Puddlemere players wear navy-blue robes bearing the club emblem of two crossed golden bulrushes.
Tutshill Tornados
The Tornados wear sky-blue robes with a double ‘T’ in dark blue on the chest and back. Founded in 1520, the Tornados enjoyed their greatest period of success in the early twentieth century when, captained by Seeker Roderick Plumpton, they won the League Cup five times in a row, a British and Irish record. Roderick Plumpton played Seeker for England twenty-two times and holds the British record for fastest capture of a Snitch during a game (three and a half seconds, against Caerphilly Catapults, 1921).
Wigtown Wanderers
This Borders club was founded in 1422 by the seven offspring of a wizarding butcher named Walter Parkin. The four brothers and three sisters were by all accounts a formidable team who rarely lost a match, partly, it is said, because of the intimidation felt by opposing teams at the sight of Walter standing on the sidelines with a wand in one hand and a meat cleaver in the other. A Parkin descendant has often been found on the Wigtown team over the centuries and, in tribute to their origins, the players wear blood-red robes with a silver meat cleaver upon the chest.
Wimbourne Wasps
The Wimbourne Wasps wear horizontally striped robes of yellow and black with a wasp upon their chests. Founded in 1312, the Wasps have been eighteen times League winners and twice semifinalists in the European Cup. They are alleged to have taken their name from a nasty incident which occurred during a match against the Appleby Arrows in the mid-seventeenth century, when a Beater flying past a tree on the edge of the pitch noticed a wasps’ nest among the branches and batted it towards the Arrows’ Seeker, who was so badly stung that he had to retire from the game. Wimbourne won and thereafter adopted the wasp as their lucky emblem. Wasp fans (also known as ‘Stingers’) traditionally buzz loudly to distract opposing Chasers when they are taking penalties.
Chapter Eight
The Spread of Quidditch Worldwide
Europe
QUIDDITCH WAS WELL established in Ireland by the fourteenth century, as proved by Zacharias Mumps’s account of a match in 1385: ‘A team of Warlocks from Cork flew over for a game in Lancashire and did offend the locals by beating their heroes soundly. The Irishmen knew tricks with the Quaffle that had not been seen in Lancashire before and had to flee the village for fear of their lives when the crowd drew out their wands and gave chase.’
Diverse sources show that the game had spread into other parts of Europe by the early fifteenth century. We know that Norway was an early convert to the game (could Goodwin Kneen’s cousin Olaf have introduced the game there?) because of the verse written by the poet Ingolfr the Iambic in the early 1400s:
Oh, the thrill of the chase as I soar through the air
With the Snitch up ahead and the wind in my hair
As I draw ever closer, the crowd gives a shout
But then comes a Bludger and I am knocked out.
Around the same time, the French wizard Malecrit wrote the following lines in his play Hélas, Je me suis Transfiguré Les Pieds (‘Alas, I’ve Transfigured My Feet’):
GRENOUILLE: I cannot go with you to the market today, Crapaud.
CRAPAUD: But Grenouille, I cannot carry the cow alone.
GRENOUILLE: You know, Crapaud, that I am to be Keeper this morning. Who will stop the Quaffle if I do not?
The year 1473 saw the first ever Quidditch World Cup, though
the nations represented were all European. The nonappearance of teams from more distant nations may be put down to the collapse of owls bearing letters of invitation, the reluctance of those invited to make such a long and perilous journey, or perhaps a simple preference for staying at home.
The final between Transylvania and Flanders has gone down in history as the most violent of all time and many of the fouls then recorded had never been seen before – for instance, the Transfiguration of a Chaser into a polecat, the attempted decapitation of a Keeper with a broadsword and the release, from under the robes of the Transylvanian Captain, of a hundred blood-sucking vampire bats.
The World Cup has since been held every four years, though it was not until the seventeenth century that non-European teams turned up to compete. In 1652 the European Cup was established, and it has been played every three years since.
Of the many superb European teams, perhaps the Bulgarian Vratsa Vultures is most renowned. Seven times European Cup winners, the Vratsa Vultures are undoubtedly one of the most thrilling teams in the world to watch, pioneers of the long goal (shooting from well outside the scoring area) and always willing to give new players a chance to make a name for themselves.
In France the frequent League winners the Quiberon Quafflepunchers are famed for their flamboyant play as much as for their shocking-pink robes. In Germany we find the Heidelberg Harriers, the team that the Irish Captain Darren O’Hare once famously said was ‘fiercer than a dragon and twice as clever’. Luxembourg, always a strong Quidditch nation, has given us the Bigonville Bombers, celebrated for their offensive strategies and always among the top goalscorers. The Portuguese team Braga Broomfleet have recently broken through into the top levels of the sport with their ground-breaking Beater-marking system; and the Polish Grodzisk Goblins gave us arguably the world’s most innovative Seeker, Josef Wronski.